

Both are coming along really well, especially the super-item rewards that we’ve been working very hard on to help make Star Sonata a little bit more action oriented and increase the cool abilities available to players. As you can see, the solo wave-based challenges are underway, as are the class based super items that will be the rewards for those instances.

We’ve recently updated the suggestion list so that it will better track what is currently under development and what has been completed. We added the suggestion list, where we can propose new features that either we come up with or the players propose on the suggestion forum, and players can vote on them to let us know where out priorities should be. We did massive upgrades on the billing system, and improved the whole Space Point system. We did a huge revamp on the website, which now looks and functions way better than the old one, and is much more tightly integrated. We’ve continued to optimize and improve both the client and server and increased both the speed and reliability of both. We continued to improve the Nexus, and rearranged and improved a lot of the low to mid level content and missions. We restructured Olympus, and improved the galaxy map. We added prospecting, Bindomite, TSL, and transwarping.

Within the game, 2013 saw the new Subspace Assault Expansion, with a large new area, alien invasions, and tech 22. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Happy New Years, Star Sonatans! 2013 was a pretty good year for us, and I hope 2014 will be even better.

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